XR | Experiential

Geospatial XR & NFT


A skull collection (NFT) that is only discoverable via geospatial augmented reality and only viewable in Mixed reality.


It's 2024 and i've been super busy over the last year so I decided to build a fun project that combines NFT, Geospatial AR & Mixed reality. I created a private NFT collection that are collected at specific places within London, discoverable only via a geospatial AR filter which is then unlocked within a Mixed Reality application. Only available to five people of my choosing it was a fun personal piece to flex my XR muscles.

The image featured at the top of the about us page #1
The image featured at the top of the about us page #2

[Reel created using Unreal Engine, Illustrator & After Effects. 3D work was created in Cinema4d/Octane/Substance]

[Unreal Engine, Illustrator & After Effects]

[Unreal Engine, Illustrator & After Effects]

[Cinema4d/Octane, Illustrator, Substance & After Effects]

Mission

Overall it took some time to complete starting in zBrush then moving to Cinema/Octane then onto Substance then finally Unity/C#. Adobe Aero & Meta Spark helped with quick iterations & testing in AR. All motion graphics created using Adobe After Effects, Adobe Illustrator & Unreal Engine.

©2026

Hey I'm Chris!

I'm an XR design engineer creating thoughtful digital experiences across spatial, 3D, and interactive platforms.

My work blends design and development to build products that feel clear, refined, and future-facing.