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I'm an XR designer creating thoughtful digital experiences across spatial, 3D, and interactive platforms. My work blends design and development to build products that feel clear, refined, and future-facing.

XR / Experiential

Geospatial XR & NFT


A skull collection (NFT) that is only discoverable via geospatial augmented reality and only viewable in Mixed reality.


It's 2024 and i've been super busy over the last year so I decided to build a fun project that combines NFT, Geospatial AR & Mixed reality. I created a private NFT collection that are collected at specific places within London, discoverable only via a geospatial AR filter which is then unlocked within a Mixed Reality application. Only available to five people of my choosing it was a fun personal piece to flex my XR muscles.

The image featured at the top of the about us page #1
The image featured at the top of the about us page #2

[Reel created using Unreal Engine, Illustrator & After Effects. 3D work was created in Cinema4d/Octane/Substance]

Drone TV [Unreal Engine, Illustrator & After Effects]

London [Tracked] [Unreal Engine, Illustrator & After Effects]

[Cinema4d/Octane, Illustrator, Substance & After Effects]

Mission

Overall it took some time to complete starting in zBrush then moving to Cinema/Octane then onto Substance then finally Unity/C#. Adobe Aero & Meta Spark helped with quick iterations & testing in AR. All motion graphics created using Adobe After Effects, Adobe Illustrator & Unreal Engine.

©2026