XR | Music

Interaction work for music creation in XR


My interaction work for PolysoundXR. A finalist prototype built for the XR Design Challenge 2024.


This is from the team build of Polysound XR an immersive music creation prototype built for the XR Design Challenge ‘24 in which we were a finalist. My job within the team was to work on the main build with Tomas focusing on visual & interaction design and this is the work I produced.

Flow:

I started by creating this flow which gave me a workable structure to quickly bat through things and as a reference point to keep me in track.

3D & Animation:

I wanted this to be quick so all the animations are quick and done 3D from the type to the target destruction and the gun.


Stem node selection

Uber simple groundwork in illustrator but as seen from above this was created in 3D within Cinema4D and brought to life through animation. All in all in gave me the sense of having a plausable UI to get the message accross.


Next steps

Everything is working smoothly in terms of the app but there are some hardware limitations that i'm currently working on for smooth uninterrupted playback.

©2026

Hey I'm Chris!

I'm an XR design engineer creating thoughtful digital experiences across spatial, 3D, and interactive platforms.

My work blends design and development to build products that feel clear, refined, and future-facing.