XR | Game & Interaction
Target shooting in XR & utilising physical space
A quick prototype i built with C# in unity. The beauty of this one is that I played with utilising my space with scene understanding which allowed me to add collision to real world objects. This provided a much more meaningful sense of depth and a good solid foundation for future immersive builds.
Flow:
I started by creating this flow which gave me a workable structure to quickly bat through things and as a reference point to keep me in track.

3D & Animation:
I wanted this to be quick so all the animations are quick and done 3D from the type to the target destruction and the gun.
Stem node selection
Uber simple groundwork in illustrator but as seen from above this was created in 3D within Cinema4D and brought to life through animation. All in all in gave me the sense of having a plausable UI to get the message accross.

Next steps
Everything is working smoothly in terms of the app but there are some hardware limitations that i'm currently working on for smooth uninterrupted playback.
©2026
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Hey I'm Chris!
I'm an XR design engineer creating thoughtful digital experiences across spatial, 3D, and interactive platforms.
My work blends design and development to build products that feel clear, refined, and future-facing.