VR huds: ORE | XR | Music

Fluid moving VR HUDs

My interaction work for PolsoundXR. A finalist prototype built for the XR Design Challenge 2024.

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Exploring HUD design & fluidity in VR.

An exploration into HUD design using Ore mining as a basis. Considering a few workshift scenarios and implementing how a hud would look without being too obtrusive to the user. Fluidity was my main aim overall, built & tested using Unity (C#) & the Oculus Rift.

Veema

XR Designer

©

BETA 1.1

WHO

Play:

Notes:

Beyond the frame. Into the Experience.


Hey i'm Chris - someone who's always been drawn to creativity, connection and making things that matter. Whether i'm working on a personal project or collaborating with others, I care deeply about doing things with heart and intention. I specialise in graphics & motion, 3D & Extended Reality (XR), creating immersive and impactful work for entertainment and brand experiences. This space is a reflection of who I am and what I love - a mix of ideas, experiments and things i'm proud to share. I'm forever evolving, always learning and always open to new conversations. If something resonates with you or you're curious about collaborating i'd love to hear from you. I don't share that much commercial work online but you can check out more of my work on Behance, Vimeo and ArtStation.

Looking to collab?

Feel free to reach out if you'd like to discuss a particular project(s) ✌️

Modern House

CPY

LOC

Location: London | hello(at)hillierforshaw.co.uk

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